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Install Nemesis with your mod manager or manually extract the rar archive and place the “meshes”, “Nemesis_Engine”, and “scripts” folders inside your Data folderģ. Download Nemesis Unlimited Behavior Engine Beta (make sure it’s not the SSE version)Ģ.
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IMPORTANT: Nemesis should be installed manually if you’re using Vortex mod managerġ.
HOW TO USE TES5EDIT SKYRIM FOR CONFLICTS HOW TO
Video tutorial by JDM: How to install 360 Movement Behavior + CGO with Nemesis Every Attack Different) won’t work properly, since CGO disables those animations Mods that change the directional attack animations (e.g. If you want to use this feature, you may need to create a patch with TES5Edit to fix a conflict with another esp file Modded staffs will not have sounds or hit particles, you can manually create a patch or use the zedit script (credit to cuyima) provided hereģ60 Combat requires changes to the vanilla races inside the esp. Nemesis is a tool that allows you to use multiple behavior mods together, there’s a patch included with CGO and instructions below If certain features are not working correctly, it’s most likely a conflict between CGO and another behavior mod Mods that contain behavior files (found in data\meshes\actors\character\behaviors\ or data\meshes\actors\character\_1stperson\behaviors\) will conflict with CGO – A 360° combat mode is included for basic attacks with vanilla races, it will be finished in future updates – Adds a blocking hotkey for dual-wielding, magic in left hand, and unarmed – Removed the strafe animations from the movement behaviors (runstraferight, runstrafeleft) due to redundancy – Fixes the sneak movement bug, drawing or sheathing weapons doesn’t make you move faster – First person camera noise adds movement to first person view - adjustable in the MCM – Attacks have a 50% chance to glance off a block instead of bouncing back, letting you attack again – Attack speed is boosted by 30% (non-stacking) while standing still - adjustable in the MCM
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– Added a second swing for left hand weapons, to match the right hand behavior It has responsive dodge rolls, procedural leaning, grip changing, mid-air combat, striking with staffs, dual-wielding two-handed weapons, 1st & 3rd person weapon animations, and more. CGO adds several features and fixes to combat and movement.